MarriagEmArkeT

Role Concept to Execution
Tools Unity, Gemini, Three.js, Figma
Format Interactive Web Archive & Game
Year 2026
MarriagEmArkeT Main
Concept & Mechanics

Stemming from fieldwork at Chinese matchmaking corners, this project reimagines these pre-digital "analog algorithms" as a claustrophobic, surreal butcher shop. Here, complex human lives are reduced to formatted spreadsheets by parents acting as data brokers, highlighting a deeply flawed "Emotional Capitalism" where intimacy is transmuted into tradable capital.

The project manifests as an interactive 3D web archive and a Unity game. Users interact with a parametric data-visualizer, manipulating sliders to physically distort biological forms based on sociological data. In the game, players navigate 16 "meat specimens" suspended under deceptive "fresh-food lamps," utilizing a "System Glitch" mechanic to toggle the light and expose the harsh individual truths beneath the beautified data.

Execution & AI

To realize this computational critique, I seamlessly integrated AI tools into a multi-software workflow while maintaining full creative direction. Using Tripo AI, I generated initial 3D base-meshes for the "flesh" specimens, which I then imported into Blender for iterative manual sculpting to achieve intricate organic textures.

Furthermore, I utilized Gemini to optimize the Website and Unity codebase, debug complex interactions, and even assist in the production of the background music, demonstrating a fluid collaboration between human intent and generative AI capabilities.